A downloadable game for Windows, macOS, and Linux

Dynamic platformer with ASCII art and procedural generation. The game takes place in an endless dungeon filled with various opponents. Move deeper, destroy everything in its path.

W,A,S,D or arrows - move
Space - shot
T - bullet time (when you got it)

Updated 4 days ago
PlatformsWindows, macOS, Linux
Rated 5.0 out of 5 stars
(7 total ratings)
GenreAction, Platformer, Shooter
Tags2D, ascii, Minimalist, Procedural Generation

Install instructions

You need to install java first to run jar file.


UnsignedCharacter_1_1_0.jar 41 MB

Also available on

Development log


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Yayyy, new version!!! Gonna keep exploring it :D

This game, for what it is, is absolutely fantastic. I do hope that you'll continue to work on it, and perhaps do some king of "character maker" in it. That way we can have shorter or taller characters, bigger or smaller, etc. But all and all, this game in itself, is truly something amazing, I love that there are destructible objects and then you can stand on them.

I'm curious to see where this goes from here.

The graphics are great!
Controls feel a bit slippery, but can adjust.
Aiming is kind of a pain, you can only aim in 2 directions, no diagonals or up and down.

The movement sound is kinda weird, other than that, sfx and soundtrack are good.

The ai is.. well I'd say it's good, it doesn't get stuck often enough to make the game unfun.

Overall, great game for an evening, hopefully it would see some more depth added and improvements, cause damn, the graphics look great!

Крутая игра! Добрался почти до 6000. Очень нравится что игра каждый раз генерирует новый мир. То что нет какого-то прохождения тоже классно - игра именно расслабляет, а не затягивает и напрягает.

Автор - молодец!


It would be great if there was crouching to avoid enemy projectiles. Adding crouching adds more depth to the combat, like Elevator action or Rolling Thunder.


Один момент- мне кажется, прыжок всё же лучше сделать на пробел, а выстрелы на "Z" или "X", хотя это дело привычки, наверное.

Ну и приседание для игрока еще бы не помешало, но это сложная фича, хотя добавляет контроля для игрока, что всегда довольно круто)

 _______ _                 _                          
(_______) |               | |                         
    _   | |__  _____ ____ | |  _    _   _  ___  _   _ 
   | |  |  _ \(____ |  _ \| |_/ )  | | | |/ _ \| | | |
   | |  | | | / ___ | | | |  _ (   | |_| | |_| | |_| |
   |_|  |_| |_\_____|_| |_|_| \_)   \__  |\___/|____/